Skip to main content

My First Mobile Game: Bazaar

I have published my first mobile game today. Its name is Bazaar. As may be seen from the name, it has a mediterranean style. Its game music too :) . It is a simple game. But I think it is a good start.

Bazaar has basic aspects of knapsack problem. It is that you have a limited size of bag and lots of items. Each item has different size and value. You need to pick items up and fill the basket, such that these items shouldn't space much but value much in contrast. In other words, ratio of should be as high as possible. 

As fruits fall down, the user swipes the basket and picks them by following the way explained above. Google Play Services is integrated to it. So, users will be able to compete with other players in the world. They will also be able to gain achievements as they play.

Have fun!



Comments

Popular posts from this blog

Migration from Proxmox to Openstack

I needed to migrate virtual machines in proxmox to openstack. VMs are in raw format. I needed to take some actions for a succesfull migration. I have perform all actions on Ubuntu 12.04 with virt-manager. qemu-kvm is installed. Here is the list of actions that I took: First, close the machine and copy the image file into your Ubuntu. Convert raw image to qcow2 format: qemu-img convert -O qcow2 image1.raw image1.qcow2 You need the image in qcow2 format for compatibility with openstack platform.  Open the converted image in virt-manager. Before opening, edit disk options. Under ' advanced options ' section, select ' qcow2 ' as ' storage forma t '. Start the virtual machine. You should see the login screen soon. (If you don't set storage format, vm will not find a bootable device. )   If everything is ok so far, close the vm. Take qcow2 image and upload it into glance. It may take time depending on size of it. After this process is completed, open a

Integration of MuPDF Project as a Library into an Android Studio Project

I have needed to use MuPDF library in my android project. After some research, I have seen that there are many integration tutorials but, but integrated projects are developed on Eclipse. For projects on AndroidStudio+Gradle, there is no example. I mean there is no specific example which exactly refers to this issue. So, after achieving my goal, I want to share the steps publicly so that it can be reused by others.

How to avoid API-level warning of Android Studio

Before giving the solution, let's start with a scenario. setSelectionFromTop() is a new method in Android Lollipop API. This method is basically beneficial to precisely keep scroll state of a ListView. By keeping that info, a developer can go back to old scroll state after doing some operation like data set change. You are aware of API level and you do your control before you call this function: if (currentapiVersion >= Build.VERSION_CODES.LOLLIPOP) { srlistview.setSelectionFromTop(index, top); } But if project minSdk is set to a lower level (in this case it is 15), this warning will still be displayed in Android Studio: